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By Design
By Design in 1.20.X
Votes
0
Found in [Package]
1.20.5
Issue ID
ADDR-3021
Regression
No
Addressables.LoadAssetAsync<GameObject>({InvalidKey}).IsValid() returns True when this operation is invalid
Steps to reproduce:
1. Open the “IN-16619” project
2. Enter Play mode and observe the Console
Expected result: Log “False False”
Actual result: Log “False True” (Addressables.LoadAssetAsync<GameObject>("").IsValid() returns True)
Reproducible with: 1.20.5 (2020.3.40f1, 2021.3.11f1, 2022.1.18f1, 2022.2.0b10, 2023.1.0a13)
Reproduced on: macOS Monterey 12.5.1 (Intel)
Notes:
- The code is in the “test.cs” script, it is attached to the “GameObject” GameObject
- Also reproducible in the Player
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Resolution Note:
IsValid is meant to show if an AsyncOperationHandle is in use, not if the operation was a success or not. To determine if the operation was successful, use AsyncOperationHandle.Status.
Resolution Note (1.20.X):
IsValid is meant to show if an AsyncOperationHandle is in use, not if the operation was a success or not. To determine if the operation was successful, use AsyncOperationHandle.Status.