Search Issue Tracker
Fixed
Votes
0
Found in
2021.3.9f1
2022.1.5f1
2023.1.0a10
Issue ID
UUM-16631
Regression
No
System using 'Runtime mode' has more particles and looks differently
Repro steps:
- Import the attached project and open the VFXURPLit scene
- Open the LitURP VFX and observe the number of particles in the URP logo
- Go to Advanced > Runtime Mode (or close the VFX Window)
- Observe the effect looks different / has more particles
Expected outcome: No change in particles/simulation
Actual outcome: in Runtime mode there are more particles, and the simulation looks different
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Fixed by another internal issue: UUM-4803: [VFX] Collision with SDF not correct and not robust