Search Issue Tracker
Fixed in 2021.3.16f1
Fixed in 2023.1.0a5
Votes
0
Found in
2021.3.9f1
2022.1.5f1
2023.1.0a10
Issue ID
UUM-16631
Regression
No
System using 'Runtime mode' has more particles and looks differently
Repro steps:
- Import the attached project and open the VFXURPLit scene
- Open the LitURP VFX and observe the number of particles in the URP logo
- Go to Advanced > Runtime Mode (or close the VFX Window)
- Observe the effect looks different / has more particles
Expected outcome: No change in particles/simulation
Actual outcome: in Runtime mode there are more particles, and the simulation looks different
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note (fix version 2021.3.16f1):
Fixed by another internal issue: UUM-4803: [VFX] Collision with SDF not correct and not robust
Resolution Note (fix version 2023.1.0a5):
Fixed by another internal issue: UUM-4803: [VFX] Collision with SDF not correct and not robust