Search Issue Tracker
Won't Fix
Unknown (hidden) 2021.3.X, 2022.2.X, 2023.1.X
Votes
0
Found in
2021.3.11f1
2022.2.0b10
2023.1.0a13
Issue ID
UUM-16717
Regression
No
Apple Silicon editor LSA defaults to CPULM
We do not support the CPULM on Apple Silicon (M1/M2) but the default LSA on those architectures is still the CPULM. This has led to crashes and confusion.
Steps to reproduce:
- Open or make any new project on MacOS M1
- Open the Lighting Window -> View the default un-editable values
- Make a new LSA -> View the default LSA values
Expected result: Default is GPULM
Actual result: Default is CPULM
Reproducible with 2021.3, 2022.2, 2023.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro text input's caret is flickering when Line Mode is set to Multi Line and text is selected
- Can’t delete gradient keys with Mac keyboard or context menu options
- Editor freezes for a few minutes when closing or switching a VFX window that was opened in a previous project
- UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings
- Ray Tracing Shader link to the documentation isn’t working
Resolution Note:
It turns out this issue was already fixed as part of another related bugfix.