Search Issue Tracker
In Progress
Fix In Review for 2021.3.18f1, 2022.2.5f1
Fixed in 2023.1.0a26
Votes
0
Found in
2020.3.40f1
2021.3.11f1
2022.1.19f1
2022.2.0b9
2023.1.0a13
Issue ID
UUM-16704
Regression
No
Switching between debug and release mode multiple times is not handled correctly
Reproduction steps:
# Open the user’s attached project
# Open the “SampleScene” Scene
# Open file Test.cs in Visual Studio
# Put a breakpoint in the method OnValidate
# Hit F5 to start the debugger, and wait for debugging session to start
# Unity asks for enabling debugging, click "Enable debugging for this session"
# Hit F5 to continue
# Back in Unity, edit member "Value" of object Test to trigger again the debug breakpoint
# Close the debugging session in Visual Studio ( Shift F5 )
# Back in Unity, click the debug icon in the lower right corner of the Main Window, which pops up a dialog about debugging
# Click on "Switch to release mode"
# Try to start debugging session directly from Visual Studio (F5)
Expected result: Debugging session starts
Actual result: Debugging session does not start
Reproducible with: 2020.3.40f1, 2021.3.11f1 2022.1.19f1. 2022.2.0b9, 2023.1.0a13
Reproduced on: Windows 10 Pro 21H2,
Notes:
* In Visual Studio, click on "Debug/Attach Unity Debugger", and notice that now we have 3 different debugger instances displayed
* Note that this is not related to Visual Studio 2022, the same issue reproduces with Visual Studio 2019
* If reload assemblies never load, delete the projects library and try again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest 2] Surface shader and multi-view sampling custom textures broken in Quest 2
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
Resolution Note (fix version 2023.1.0a26):
Fixed issue where the Unity runtime would refuse C# debugger connections after alternating between release & debug optimizations multiple times.