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Fixed in 2021.3.18f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a26
Votes
0
Found in
2020.3.40f1
2021.3.11f1
2022.1.19f1
2022.2.0b9
2023.1.0a13
Issue ID
UUM-16704
Regression
No
Switching between debug and release mode multiple times is not handled correctly
Reproduction steps:
- Open the user’s attached project
- Open the “SampleScene” Scene
- Open file Test.cs in Visual Studio
- Put a breakpoint in the method OnValidate
- Hit F5 to start the debugger, and wait for debugging session to start
- Unity asks for enabling debugging, click "Enable debugging for this session"
- Hit F5 to continue
- Back in Unity, edit member "Value" of object Test to trigger again the debug breakpoint
- Close the debugging session in Visual Studio ( Shift F5 )
- Back in Unity, click the debug icon in the lower right corner of the Main Window, which pops up a dialog about debugging
- Click on "Switch to release mode"
- Try to start debugging session directly from Visual Studio (F5)
Expected result: Debugging session starts
Actual result: Debugging session does not start
Reproducible with: 2020.3.40f1, 2021.3.11f1 2022.1.19f1. 2022.2.0b9, 2023.1.0a13
Reproduced on: Windows 10 Pro 21H2,
Notes:
- In Visual Studio, click on "Debug/Attach Unity Debugger", and notice that now we have 3 different debugger instances displayed
- Note that this is not related to Visual Studio 2022, the same issue reproduces with Visual Studio 2019
- If reload assemblies never load, delete the projects library and try again
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Resolution Note (fix version 2023.1):
Fixed issue where the Unity runtime would refuse C# debugger connections after alternating between release & debug optimizations multiple times.