Search Issue Tracker
Fixed
Fixed in 2021.3.18f1, 2022.2.5f1, 2023.1.0a26
Votes
0
Found in
2020.3.40f1
2021.3.11f1
2022.1.19f1
2022.2.0b9
2023.1.0a13
Issue ID
UUM-16704
Regression
No
Switching between debug and release mode multiple times is not handled correctly
Reproduction steps:
# Open the user’s attached project
# Open the “SampleScene” Scene
# Open file Test.cs in Visual Studio
# Put a breakpoint in the method OnValidate
# Hit F5 to start the debugger, and wait for debugging session to start
# Unity asks for enabling debugging, click "Enable debugging for this session"
# Hit F5 to continue
# Back in Unity, edit member "Value" of object Test to trigger again the debug breakpoint
# Close the debugging session in Visual Studio ( Shift F5 )
# Back in Unity, click the debug icon in the lower right corner of the Main Window, which pops up a dialog about debugging
# Click on "Switch to release mode"
# Try to start debugging session directly from Visual Studio (F5)
Expected result: Debugging session starts
Actual result: Debugging session does not start
Reproducible with: 2020.3.40f1, 2021.3.11f1 2022.1.19f1. 2022.2.0b9, 2023.1.0a13
Reproduced on: Windows 10 Pro 21H2,
Notes:
* In Visual Studio, click on "Debug/Attach Unity Debugger", and notice that now we have 3 different debugger instances displayed
* Note that this is not related to Visual Studio 2022, the same issue reproduces with Visual Studio 2019
* If reload assemblies never load, delete the projects library and try again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Readme” Asset is unreadable in the Inspector window when switching Editor Theme to Light
- “NullReferenceException” error thrown when switching Editor Theme to Light if “Unity Version Control” tab is enabled
- A Warning is displayed in the Inspector when a Mesh with any Material is added as a Terrain Detail
- [Android][Vulkan] Memory leak when playing and stopping a video using the Video Player on some devices
- Caret moves by a character when typing "." and any number into 'Grid and Snap' toolbar's input field
Resolution Note (fix version 2023.1.0a26):
Fixed issue where the Unity runtime would refuse C# debugger connections after alternating between release & debug optimizations multiple times.