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m_RootOrder values change (or new ones appear) in the prefab when Editor...
How to reproduce:1. Open user's attached project "PrefabsUnstableDataReport.zip" (when testing with 2018.4, open the attached "Repro... Read more
[Memory Profiler] Snapshot can be imported again even when it's already ...
How to reproduce:1. Create a new project2. Import the Memory Profiler from the Package Manager3. Open the Memory Profiler window (Wi... Read more
[SRP] RenderPipelineManager.currentPipeline is null for the first few fr...
Steps to repro:1. open HDRP project2. download and put the attached script in project3. add the script as a mono behaviour to a game... Read more
[GLES 2] Shader compiler produces calls to the bitfield functions that a...
How to reproduce:1. Open the attached '1271876.zip' project2. Build and Run to an iOS or Android device Expected result: Shader comp... Read more
Unnecessary initialize call
Select items in preferences causes initialize to be called on selected code editor. This happens, because Preferences window will sa... Read more
[Mobile Notifications] AndroidReceivedNotificationMainThreadDispatcher a...
In AndroidReceivedNotificationMainThreadDispatcher.cs line 27, a new AndroidJavaObject list is allocated on each frame.Optimize the ... Read more
Standalone player crashes when File Browser is called after moving the w...
How to reproduce:1. Open the attached 'project-1271852' project2. Build and run the 'DemoSync' scene3. Move the standalone player wi... Read more
[HDRP] Values truncated in Cascade Splits under HDRP Default Settings
Values truncated in Cascade Splits under HDRP Default Settings Steps to Repro:1. Create a new Project in HDRP Template2. Select Edit... Read more
[VisualEffectGraph] Crash on UnityEngine.VFX.VisualEffect.SetGradient wh...
How to reproduce:1. Open attached project "1271839_repro.rar"2. Open "Main" scene3. Enter Play Mode Expected result: Editor crashesA... Read more
Mouse interaction with Editor is disabled with EditorUtility.DisplayDial...
Reproduction steps:1. Open attached project "DisplayDialog.zip"2. In Project window, select Assets/Editor/Bad.cs3. Drag Bad.cs outsi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size