Search Issue Tracker
Fixed in 0
Votes
0
Found in [Package]
0
Issue ID
1271883
Regression
No
[SRP] RenderPipelineManager.currentPipeline is null for the first few frames of playmode
Steps to repro:
1. open HDRP project
2. download and put the attached script in project
3. add the script as a mono behaviour to a gameobject
4. enter playmode
5. pause or quit playmode and check console
Expected: value of RenderPipelineManager.currentPipeline is always the same during playmode
Actual: it changes to the real value after 4 frames
Repro: 2020.2.0a20 + HDRP 10.0.0-preview.27, 2020.2.0a17 + HDRP 8.2.0
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
fbdamon
Oct 16, 2024 21:01
This is not fixed in Unity 6 / URP 17.0.3.
GraphicsSettings.currentRenderPipeline works as an alternative.
gilley033
Jul 09, 2024 00:45
What does Fixed in 0 mean?
Which version of Unity is this fixed in!!??