Search Issue Tracker

Fixed in 0

Votes

0

Found in [Package]

0

Issue ID

1271883

Regression

No

[SRP] RenderPipelineManager.currentPipeline is null for the first few frames of playmode

Package: Scriptable Render Pipeline Core

-

Steps to repro:
1. open HDRP project
2. download and put the attached script in project
3. add the script as a mono behaviour to a gameobject
4. enter playmode
5. pause or quit playmode and check console

Expected: value of RenderPipelineManager.currentPipeline is always the same during playmode
Actual: it changes to the real value after 4 frames

Repro: 2020.2.0a20 + HDRP 10.0.0-preview.27, 2020.2.0a17 + HDRP 8.2.0

Comments (2)

  1. fbdamon

    Oct 16, 2024 21:01

    This is not fixed in Unity 6 / URP 17.0.3.
    GraphicsSettings.currentRenderPipeline works as an alternative.

  2. gilley033

    Jul 09, 2024 00:45

    What does Fixed in 0 mean?

    Which version of Unity is this fixed in!!??

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.