Search Issue Tracker
Fixed in 1.3.1
Votes
0
Found in [Package]
1.3.0
Issue ID
1271866
Regression
No
[Mobile Notifications] AndroidReceivedNotificationMainThreadDispatcher allocates new list in every frame
In AndroidReceivedNotificationMainThreadDispatcher.cs line 27, a new AndroidJavaObject list is allocated on each frame.
Optimize the code so it would re-use the same collection to reduce GC calls.
Steps to reproduce:
1) Create a project that utilizes AndroidReceivedNotificationMainThreadDispatcher class.
2) Build and run on Android.
3) Monitor GC.Alloc calls coming from AndroidReceivedNotificationMainThreadDispatcher in Profiler.
Expected: Fewer list allocations are done.
Actual: List allocations done in each frame.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Add comment