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NullReferenceException importing XLIFF if Source Language has an empty t...
Repro 1. Open attached project. 2. Open Test Table (Assets -> Localization -> Tables -> Test Table). 3. Export XLIFF. 4. Import XLIF... Read more
Overrides window height is not adjusted when notifications also present ...
Steps: 1. Open attached project 2. Instantiate model prefab 3. Add a few GameObjects as the children to it 4. Open Overrides window ... Read more
Unpacked light prefabs revert to realtime when entering playmode without...
Reproduction steps: 1. Open the attached project "1393020.zip" 2. Open Scenes/SampleScene 3. Select "Directional Light" in the Hiera... Read more
AddObjectToAsset doesn't work when reimporting asset
Reproduction steps: 1. Open the user's attached project 2. Right-click Assets > lamp and Reimport Expected result: Object "(Dummy)"... Read more
Saving Prefabs into StreamingAssets should be improved
Steps: 1. Create StreamingAssets folder in Assets folder 2. Drag any GameObject from the scene inside this folder ==> GameObject be... Read more
[URP][MacOS] Getting Light artifacts in a Scene view with Spot Lights wh...
Reproduction steps: 1. Open the attached Unity project "FlickeringIssue.zip" 2. Navigate to the Scene folder and open the "InLight.u... Read more
Transform rotation value becomes the same when selecting multiple Game o...
Reproduction steps: 1. Open the user’s attached project 2. Select A, B, C GameObjects in the Hierarchy 3. Change value in the Inspec... Read more
[M1] Crash when building or opening a specific scene
How to reproduce: 1. Open project "project-for-reproduction.zip" 2. Open Map_Zombie_Desert Scene (Assets/App/Scenes/Maps/ZombieMaps/... Read more
[Android] XR tracking not working when building App Bundle with Split Ap...
How to reproduce: 1. Download the attached project "AR-Core-Minimal.zip" 2. In Player Settings enable Split Application Binary 3. In... Read more
Null Reference Exception is thrown when adding a Volume component to a G...
Reproduction steps: 1. Create a new URP project 2. Create a new empty GameObject and add a Volume Component to it 3. Observe the Con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion
- Crash on Walk when opening a specific project
- [WebGL] Unclear error when GZIP compressed data or WebAssembly don't have correct HTTP headers
- Camera Preview shows view from last selected Base Camera for Overlay Cameras