Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.3.X, 2022.1.X
Votes
6
Found in
2021.2.5f1
2021.2.7f1
2022.1.0b1
2022.2
Issue ID
1392895
Regression
Yes
[Android] XR tracking not working when building App Bundle with Split Application Binary enabled due to incorrect relative path
How to reproduce:
1. Download the attached project "AR-Core-Minimal.zip"
2. In Player Settings enable Split Application Binary
3. In the Build Settings change platform to Android
4. Enable 'Build App Bundle' setting in the Build Settings
5. Build and Run on Android device
Expected result: The white ball does not stay on top of screen when camera is moved
Actual result: The white ball stays on top of screen even if the camera is moved
Reproducible with: 2021.2.5f1, 2021.2.7f1, 2022.1.0b1, 2022.1.0b2, 2022.2.0a1
Not reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.4f1, 2022.1.0a16
Notes:
- Does not reproduce when building App Bundle with Split Application Binary disabled
- Does not reproduce when building as APK
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a9
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.1f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.2f1