Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.3.X, 2022.1.X
Votes
6
Found in
2021.2.5f1
2021.2.7f1
2022.1.0b1
2022.2
Issue ID
1392895
Regression
Yes
[Android] XR tracking not working when building App Bundle with Split Application Binary enabled due to incorrect relative path
How to reproduce:
1. Download the attached project "AR-Core-Minimal.zip"
2. In Player Settings enable Split Application Binary
3. In the Build Settings change platform to Android
4. Enable 'Build App Bundle' setting in the Build Settings
5. Build and Run on Android device
Expected result: The white ball does not stay on top of screen when camera is moved
Actual result: The white ball stays on top of screen even if the camera is moved
Reproducible with: 2021.2.5f1, 2021.2.7f1, 2022.1.0b1, 2022.1.0b2, 2022.2.0a1
Not reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.4f1, 2022.1.0a16
Notes:
- Does not reproduce when building App Bundle with Split Application Binary disabled
- Does not reproduce when building as APK
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
- Inspector window's ObjectFields are not updating correctly
- Linker error when building with the MRTK Graphics Tools package and Managed Stripping Level is set to High
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a9
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.1f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.2f1