Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2022.2.0a1
Issue ID
1392968
Regression
No
Saving Prefabs into StreamingAssets should be improved
Steps:
1. Create StreamingAssets folder in Assets folder
2. Drag any GameObject from the scene inside this folder
==>
GameObject became Prefab Instance with missing asset (since the prefab is not imported)
Some thoughts:
It could make sense to create a prefab in the streaming assets folder you just can't connect to it.
So:
Drag'n'drop should allow it but not connect, maybe show a dialog
PrefabUtility.SaveAsPrefabAsset is ok
PrefabUtility.SaveAsPrefabAssetAndConnect should throw an exception
SavePrefab_Internal should bail out if the path is a streaming asset folder and connectToInstance is true
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Add comment