Search Issue Tracker
Fixed in 2023.1.X
Duplicate in 2020.3.X
Votes
0
Found in
2019.4
2020.3
2021.3
2022.1
2022.2
2023.1
Issue ID
1393020
Regression
No
Unpacked light prefabs revert to realtime when entering playmode without saving scene
Reproduction steps:
1. Open the attached project "1393020.zip"
2. Open Scenes/SampleScene
3. Select "Directional Light" in the Hierarchy
4. Open Debug mode in the Inspector
5. Open Debug > Light > Baking Output > Lightmap Bake Mode
6. Unpack "Directional Light"
7. Enter Play mode
8. Observe Lightmap Bake Mode
Expected result: Unpacking a prefab and playing the scene retains the Lightmap Bake Type as Mixed
Actual result: Lightmap Bake Type changes to Realtime
Reproducible with: 2019.4.40f1, 2020.3.35f1, 2021.3.3f1, 2022.1.4f1, 2022.2.0a16
Reproducible on: MacOS 12.2 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a5