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Windows Standalone crash on IntShader::GetTag or ScriptableBatchRenderer...
How to reproduce: 1. Open the attached user project 2. Build and Run the project in 'PC, Mac & Linux Standalone' Reproducible with:... Read more
AppDomain exception events do not get called
How to reproduce: 1. Open the attached project ("1411415_202220a8.zip") 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Observ... Read more
[DXR] Global UAVs don't work in ray tracing shaders
Global UAVs in ray tracing shaders are not bound and produce console errors instead. Read more
Unity default "Particles/Standard Surface" Shader allocates too much mem...
How to reproduce: 1. Open the attached "case_1411407" project 2. Open the "Window -> Analysis -> Memory Profiler" window from the me... Read more
[Linux] Webgl build crashes every time when using Unity Editor on Linux
How to reproduce: 1. Create new 3d project 2. Switch platform target to WebGL 3. Build and run Expected result: Build succeeds Actu... Read more
[Mac] Stack trace is not available after a crash in the Editor log
Steps to reproduce: 1. Open the attached project 2. Enter Play mode in SampleScene 3. After the project crashes, check Editor log E... Read more
Hierarchy window expand/collapse animation is stuttering when expanding/...
How to reproduce: 1. Open the user's attached project "Hierarchy.zip" 2. Toggle visibility of child GameObjects in the Hierarchy win... Read more
Crashes reloading assets when attempting to call CommandBuffer.Clear() w...
Reproduction steps: 1. Open the user's attached project 2. Ensure that the 'Assets/Settings/ForwardRenderer' asset has a MacCrashRen... Read more
SGICE002 thrown when calling SetSingleton in a class that inherits from ...
Reproduction steps: 1. Open the user's attached project "GhostVsHunter.zip" 2. Observe the Console window Expected result: The SGIC... Read more
Scripts are missing after importing a custom Package
Reproduction steps: 1. Open the user's attached "1196414_ImportDLL-2019.zip" project 2. Open the "AvatarDemoScene" Scene 3. In the H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
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- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object