Search Issue Tracker
By Design
Votes
0
Found in
2022.3.50f1
6000.0.23f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-84121
Regression
No
Motion Blur has sharp edges when object is moving in the foreground of another object
Steps to reproduce:
1. Open the attached "Repro" project
2. Open "MatrixPrevious" Scene
3. Enter Play mode and observe the moving GameObjects
Actual results: Motion Blur of moving GameObjects has sharp edges when when they are moving in the foreground of a Plane GameObject
Expected results: Motion Blur has smooth edges
Reproducible with versions: 2022.3.50f1, 6000.0.23f1
Could not test with: 2021.3.44f1 (due to entities package errors)
Tested on (OS): macOS Sonoma 14.5 (Intel)
Notes:
- Issue is also reproducible in the Player
- Issue is not reproducible on Windows 11 Pro
- Issue is only reproducible when the non-moving GameObject is positioned below moving GameObjects
- Issue might appear after 2-3 minutes depending on the speed of the moving objects
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Resolution Note:
The algorithm is working as designed. This is an occlusion problem that exists in the motion blur implementation of all existing engines.
We'd need to make a new motion blur effect to solve this problem and right now this is not something we plan to investigate