Search Issue Tracker

Active

Votes

0

Found in

2022.3.49f1

6000.0.22f1

Issue ID

UUM-84138

Regression

Yes

Crash on RaiseException when terrain detail instancing is excessive

--

-

How to reproduce:
1. Open the attached “ReproProj” project
2. Observe the crash

Reproducible with: 2022.2.0a1, 2022.3.49f1, 6000.0.22f1
Not reproducible with: 2021.3.43f1, 2022.1.0b1

Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested

Note: Can take up to 20 minutes to crash

First lines of the stack trace:

{noformat}0x00007FFDCB9EFABC (KERNELBASE) RaiseException
0x00007FF60A0CD18E (Unity) LaunchBugReporter
0x00007FF609A8A823 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF609A8B0C3 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF60A75231F (Unity) DebugStringToFilePostprocessedStacktrace
0x00007FF60A751A7D (Unity) DebugStringToFile
0x00007FF6088F07CE (Unity) MemoryManager::OutOfMemoryError
0x00007FF6088EA24A (Unity) MemoryManager::Allocate
0x00007FF6088E9F24 (Unity) MemoryManager::Allocate
0x00007FF6088F420E (Unity) malloc_internal{noformat}

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.