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Won't Fix
Votes
0
Found in
2022.3.49f1
6000.0.22f1
Issue ID
UUM-84138
Regression
Yes
Crash on RaiseException when terrain detail instancing is excessive
How to reproduce:
1. Open the attached “ReproProj” project
2. Observe the crash
Reproducible with: 2022.2.0a1, 2022.3.49f1, 6000.0.22f1
Not reproducible with: 2021.3.43f1, 2022.1.0b1
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Note: Can take up to 20 minutes to crash
First lines of the stack trace:
{noformat}0x00007FFDCB9EFABC (KERNELBASE) RaiseException
0x00007FF60A0CD18E (Unity) LaunchBugReporter
0x00007FF609A8A823 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF609A8B0C3 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF60A75231F (Unity) DebugStringToFilePostprocessedStacktrace
0x00007FF60A751A7D (Unity) DebugStringToFile
0x00007FF6088F07CE (Unity) MemoryManager::OutOfMemoryError
0x00007FF6088EA24A (Unity) MemoryManager::Allocate
0x00007FF6088E9F24 (Unity) MemoryManager::Allocate
0x00007FF6088F420E (Unity) malloc_internal{noformat}
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues.
We acknowledge that the current Terrain system has a number of limitations, so we are currently investing in a large amount of discovery work to determine exactly what is needed most and how we can bring it to you at the quality level you have come to expect and address the most pervasive pain points in the most effective and efficient manner. However, we know each case is different, so please do continue to log any issues you find, and provide general feedback on our roadmap page to help us prioritize.
Forum to discuss feature requests: https://forum.unity.com/threads/world-building-public-roadmap-and-feature-requests.1437163/
Roadmap: https://unity.com/roadmap/unity-platform/3d-world-building