Search Issue Tracker
Editor crashes when adding a script component using drag and drop and th...
Reproduction steps: 1. Open the user's attached project 2. Select any GameObject in the Hierarchy 3. Drag "Move.cs" script from the ... Read more
Components overlap in the Inspector when Shadow Component is added while...
How to reproduce: 1. Open the attached "1411813_Repro.zip" project 2. Open the Scene "SampleScene" 3. In the Hierarchy select Canvas... Read more
Shader Graph Sticky Note text doesn't get saved
Reproduction steps: 1. Open the user's project 2. Open "test shader.shadergraph" from the Assets folder 3. Change the text on the st... Read more
Inspector gets garbled after assigning 0 to Materials list in Mesh Rende...
Steps to reproduce: 1. Create a new project or open an existing one 2. Create a new Cube GameObject in Hierarchy 3. Select the Cube ... Read more
[Metal][Mac] Black 2D texture when using ReadPixels and CopyTexture
Reproduction steps: 1. Download and open the attached "CopyTextureJustBeforeReadPixels.zip" project 2. Enter Play mode 3. Observe th... Read more
Unity freezes when trying to add a query block while the search is loadi...
Reproduction steps: 1. Open the "Gigaya" project 2. Open Oasis Scenes (Gigaya > Scenes > Load Oasis Scenes) 3. Click "Open in Search... Read more
GC.Alloc occurs when using Input from Core RP Library
How to reproduce: 1. Open the user's attached project 2. Open scene PATH*/Start 3. Go to Window -> Analysis -> Profiler 4. Enable De... Read more
[Android][OpenXR] Including OpenXR in an Android AAB split build causes ...
Reproduction steps: 1. Open the attached user's project "OpenXR AAB Test.zip" 2. Make sure that Build App Bundle is enabled in Build... Read more
[UIToolkit] EditorWindow background rows sometimes disappear when the wi...
How to reproduce: 1. Open the user's attached "UIMultiTreeView" project 2. Open the "Windows -> MultiColumn Test Window" window from... Read more
Incremental GC Pushes Invalid Stack Range on Windows
The incremental GC mode does not pause threads before pushing stacks and registers. This PR introduced changes that do not handle st... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object