Search Issue Tracker
Fixed
Fixed in 2020.3.X, 2021.3.X, 2022.1.X
Votes
0
Found in
Issue ID
1411601
Regression
Yes
Incremental GC Pushes Invalid Stack Range on Windows
The incremental GC mode does not pause threads before pushing stacks and registers. This PR introduced changes that do not handle stack/register pushing for unpaused threads in incremental GC mode: https://github.com/Unity-Technologies/bdwgc/pull/36
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Resolution Note (fix version 2021.3):
Fixed in 2021.3.4f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.35f1