Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.2.10f1
2021.3
Issue ID
1411661
Regression
No
GC.Alloc occurs when using Input from Core RP Library
How to reproduce:
1. Open the user's attached project
2. Open scene PATH*/Start
3. Go to Window -> Analysis -> Profiler
4. Enable Deep Profile and record profiling information while in Play Mode
5. Enter Play Mode and press any key in the Game view, then exit Play Mode
6. Return to the Profiler window and select the CPU Usage module
7. In the Profiler Hierarchy, search for "Input.get_touches"
8. Select the Input.get_touches() call and press F
Expected result: GC.Alloc is not found under Input.get_touches()
Actual result: GC.Alloc is found under Input.get_touches()
Reproducible with: 2021.3.1f1
Could not test with: 2019.4.38f1, 2020.3.33f1 (Input.get_touches() not found), 2022.1.0b16, 2022.2.0a10 (user project script errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Desktop Linux runtime does not respect -popupwindow command line argument
- Shader Graph more options dropdown button does not open the dropdown when clicked all the way to the right of the button
- “Attempting to draw with missing bindings“ warning lacks root cause indication and is thrown each frame when StructuredBuffer is accessed on DirectX12
- Shader Graph Import Settings documentation leads to "Sorry... that page seems to be missing!" page when opened through the documentation button in the Inspector window
- Unexpected Material change/transparency when switching between ShaderGraph and material at runtime in HDRP
Resolution Note:
We won't be fixing this since this for now.