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Fixed
Fixed in 2019.4.X, 2020.3.X
Votes
8
Found in
2019.4.37f1
2020.3.31f1
Issue ID
1411915
Regression
Yes
Editor crashes when adding a script component using drag and drop and the class name is different than the file name
Reproduction steps:
1. Open the user's attached project
2. Select any GameObject in the Hierarchy
3. Drag "Move.cs" script from the Project window and drop it on "Add Component" in the Inspector
Reproducible with: 2019.4.37f1, 2020.3.31f1, 2020.3.32f1
Not reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.17f1, 2022.1.0b13, 2022.2.0a8
Start of stack traces:
#0 0x00000159a30b6c in mono_class_get_image
#1 0x000001091b575d in scripting_class_get_assemblyname(ScriptingClassPtr)
#2 0x0000010913dad3 in FindScriptByClass(core::hash_map<MonoScriptKey, PPtr<MonoScript>, core::hash<MonoScriptKey>, std::__1::equal_to<MonoScriptKey> >&, vector_set<PPtr<MonoScript>, std::__1::less<PPtr<MonoScript> >, stl_allocator<PPtr<MonoScript>, (MemLabelIdentifier)84, 16> > const&, ScriptingClassPtr)
#3 0x00000109139955 in MonoScriptManager::FindRuntimeScript(ScriptingClassPtr)
#4 0x00000108af7da6 in CollectComponentsWithoutAdding(GameObject&, Unity::Type const*, ScriptingClassPtr, dynamic_array<AddComponentData, 0ul>&, dynamic_array<AddComponentData, 0ul>&, core::basic_string<char, core::StringStorageDefault<char> >*)
#5 0x00000108af8952 in WillAddComponentChangeTransform(GameObject&, Unity::Type const*, ScriptingClassPtr)
at <unknown> <0xffffffff>
at (wrapper managed-to-native) UnityEditorInternal.InternalEditorUtility.InspectorWindowDrag (UnityEngine.Object[],bool) [0x00008] in <9f01bdfe2db54f738bae09d12d90e1b8>:0
at (wrapper runtime-invoke) <Module>.runtime_invoke_DragAndDropVisualMode_object_byte (object,intptr,intptr,intptr) [0x00063] in <9f01bdfe2db54f738bae09d12d90e1b8>:0
at <unknown> <0xffffffff>
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) [0x00016] in <695d1cc93cca45069c528c15c9fdd749>:0
at <unknown> <0xffffffff>
at (wrapper managed-to-native) UnityEditorInternal.InternalEditorUtility.HierarchyWindowDragByID (int,UnityEditorInternal.InternalEditorUtility/HierarchyDropMode,UnityEngine.Transform,bool) [0x0000a] in <9f01bdfe2db54f738bae09d12d90e1b8>:0
at (wrapper runtime-invoke) <Module>.runtime_invoke_DragAndDropVisualMode_int_int_object_byte (object,intptr,intptr,intptr) [0x0007b] in <9f01bdfe2db54f738bae09d12d90e1b8>:0
at <unknown> <0xffffffff>
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) [0x00016] in <695d1cc93cca45069c528c15c9fdd749>:0
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Resolution Note (fix version 2020.3):
Fixed in: 2020.3.33f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.38f1