Search Issue Tracker
Not Reproducible
Votes
1
Found in
2020.3.31f1
Issue ID
1411813
Regression
Yes
Components overlap in the Inspector when Shadow Component is added while Button's "On Click ()" section is populated
How to reproduce:
1. Open the attached "1411813_Repro.zip" project
2. Open the Scene "SampleScene"
3. In the Hierarchy select Canvas->Button GameObject
4. In the Inspector add the "Shadow" Component
Expected results: The Components in the Inspector are displayed neatly as expected
Actual results: The Components in the Inspector overlap each other
Reproducible with: 2020.3.31f1, 2020.3.32f1
Not reproducible with: 2019.4.37f1, 2020.3.30f1, 2021.2.17f1, 2022.1.0b13, 2022.2.0a8
Note:
- Interacting with the Inspector or switching to another GameObject and back to the Button fixes this issue
Comments (1)
-
JohnnyFactor
Apr 05, 2022 07:59
I'm experiencing this behaviour when adding ANY component, starting with 2020.3.31.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long project name in Splash Screen is cut off but not truncated
- Object.Destroy performs significantly worse compared to 2022.3
- [iOS] The "TouchScreenKeyboard.visible" reports "True" when the on-screen keyboard is hidden
- [Android] RenderGraph errors when "Screen.SetResolution" is set in "RuntimeInitializeLoadType.BeforeSceneLoad"
- Reflection Probe renders black when baked with GPU Resident Drawer and GPU Occlusion Culling enabled
Resolution Note (2020.3.X):
Fixed in 2020.3.35f1