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Disambiguation numerical suffix "1" is added when changing Input Action ...
Reproduction steps: 1. Open the attached "1395103.zip" project 2. Open the "Test" Input Action asset 3. Rename the "A" Input Action ... Read more
Reference to the object is lost when the parent prefab asset moved out o...
Steps: 1. Open attached project 2. Make a variant ("Variant") out of any GameObject in Hierarchy 3. Add another GameObject ("GameObj... Read more
GetLocalizedString() returns Null when the Editor is not in Play mode
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to Window -> Asset Management -> Locali... Read more
[Mesh][Prefab] With skinnedMeshRenderer component in a prefab - bones li...
Steps (to see the problem): 1. open repro project, open SampleScene 2. In hierarchy, select "INSTANCE-FBX" > "SpitterMesh" gameobjec... Read more
[2D][Lost Crypt] Sprites in the scene are showing pink texture when impo...
How to reproduce: 1. Create a new 2D URP template project 2. Open the Asset Store and add "Lost Crypt - 2D Sample Project" to My Ass... Read more
[Netcode] Connecting to non existing server fails with KeyNotFoundException
How to reproduce: 1. Open attached project 2. Load StartMenu scene 3. Enter Play Mode 4. Click Join LAN Game 5. Observe Console Exp... Read more
Camera with Clear Flags set to 'Don't Clear' clears objects rendered pre...
Reproduction steps: 1. Open the attached 'CustomCameraClear' project 2. Open the 'SampleScene' 3. Enter Play mode Expected result: ... Read more
Serialized items in a list overlap each other when adding new items in I...
Reproduction steps: 1. Open the attached 'Test Ground' project 2. Observe the 'Assets/New Overlap List.asset' in the Inspector 3. Ad... Read more
AddStateChangeMonitor throws IndexOutOfRangeExceptions when executing mu...
How to reproduce: 1. Open the attached project 2. Click Window -> General -> TestRunner 3. Switch to PlayMode tests 4. Run GraphicsS... Read more
[UI Toolkit][Mobile] Keyboard not shown on mobile devices when selecting...
Reproduction steps: 1. Open the attached project "No keyboard shown on mobile.zip" 2. Build the project on an Android/iOS device 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object