Search Issue Tracker
Fixed
Fixed in 1.3.1
Votes
1
Found in [Package]
1.2.1
Issue ID
LOC-667
Regression
No
GetLocalizedString() returns Null when the Editor is not in Play mode
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Go to Window -> Asset Management -> Localization Scene Controls
4. Set Active Locale to English
5. In the Hierarchy window, select "MainCamera"
6. In the Inspector window, select the context menu (three dots icon) next to the "New Behaviour Script" component
7. Select "Use" and observe the Console
Expected result: TestString is logged to the Console
Actual result: Null is logged to the Console
Reproducible with: 1.0.5, 1.2.1 (2019.4.37f1, 2020.3.32f1, 2021.2.17f1, 2022.1.0b14, 2022.2.0a8)
Notes: the string is returned correctly when in Play mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application frequently crashes on Social.LoadAchievements call when many achievements are registered
- Errors “RenderPass: Attachment 0 is declared as depth attachment but RGBA8 sRGB is not a valid depth format.“ and “BeginSubPass: Not inside a Renderpass“ are present when using Native RenderPass with a RenderTexture that only has depth output
- ArgumentOutOfRangeException is thrown when an empty DropdownField is clicked at runtime
- [tvOS] "EXC_BAD_ACCESS" error is thrown when Painter2D.ClosePath is called
- Bad Naming Convention in Shortcuts Window for Sprite Shape Editing
Add comment