Search Issue Tracker
Fixed
Votes
4
Found in [Package]
Built-in
Issue ID
1412786
Regression
No
[UI Toolkit][Mobile] Keyboard not shown on mobile devices when selecting a button which focuses the TextField
Reproduction steps:
1. Open the attached project "No keyboard shown on mobile.zip"
2. Build the project on an Android/iOS device
3. Press the "Click to focus" button
Expected result: Keyboard is opened
Actual result: Keyboard is not opened
Reproducible with: 2019.4.37f1, 2020.3.31f1, 2021.2.16f1, 2022.1.0b12, 2022.2.0a8
Reproducible with these devices:
VLNQA00176, Xiaomi Redmi 4 (Redmi 4), Android 6.0.1, CPU: Snapdragon 430 MSM8937, GPU: Adreno (TM) 505
----------, Huawei - (ELS-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00264, Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
Notes:
-When pressing the text field, the border color changes to blue and the keyboard appears, however when pressing the "Click to focus" button the border color of the text field also changes, but the keyboard is not opened
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Redklaw
Sep 09, 2022 17:45
This is happening with my web applications as well.