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Fixed in 5.0.X

Votes

0

Found in

5.0.0b21

Issue ID

667449

Regression

No

[geomerics]Final gather stalls and never finishes

Global Illumination

-

Job crashes... Repro has been sent to Geomerics.

Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitTriangleIndex, const __m128 & hitPoint, __m128 & lightingValue, int & validHits) Line 784 C++
Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateLighting(bool isIntersection, bool isFrontFacing, int hitTriangleIndex, const __m128 & rayDirection, const __m128 & hitPoint, int pixelFaceIndex, __m128 & lightingValue, int & validHits, bool recursiveTransparencyCall) Line 640 C++
Unity.exe!Enlighten::Impl::IndirectResultsFilter::operator()(void * chunk) Line 533 C++
Unity.exe!tbb::internal::stage_task::execute() Line 364 C++
Unity.exe!tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task & parent, tbb::task * child) Line 449 C++
Unity.exe!tbb::internal::arena::process(tbb::internal::generic_scheduler & s) Line 106 C++
Unity.exe!tbb::internal::market::process(rml::job & j) Line 393 C++
Unity.exe!tbb::internal::rml::private_worker::run() Line 264 C++
Unity.exe!tbb::internal::rml::private_worker::thread_routine(void * arg) Line 232 C++
> Unity.exe!_callthreadstartex() Line 314 C

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