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Error thrown when Mono Cecil is included in a project with packages that...
Reproduction steps: 1. Open the user's attached project "Cecil_Bug.zip" 2. Observe the Console window Expected result: There are no... Read more
[Editor] Null Reference Exception when highlighting or creating collecti...
Regression in the core editor from 2021.2.15f1 upwards in the tech stream. Whenever you click on a collection table, a null referenc... Read more
[HDRP] Realtime shadow appears and disappears when slightly moving light...
The bench seen in the videos loses its shadow when I move my lights by 2 millimeters(video). The light is not blocked by anything. I... Read more
[UI Builder] "Could not resolve template with name" when hovering on mis...
Steps to reproduce: 1. Open Window->UI Toolkit->UI Builder 2. Select the Project tab in the Library menu 3. Open the UnityEngine->UI... Read more
Spline Knots "Element 0" information is on top of other Elements when it...
How to reproduce: 1. Open project "My project.zip" 2. In the Hierarchy window select "Spline (1)" GameObject 3. In the Inspector win... Read more
"The Prefab you want to instantiate is null" error appears after switchi...
How to reproduce: 1. Open project "GameObjectImporter.zip" 2. Select "testAsset.myabc" (Assets > testAsset) 3. In the Inspector wind... Read more
"SerializedObject target has been destroyed." is thrown when discarding ...
How to reproduce: 1. Open the attached "case_1413306" project 2. Select any SpriteLibraryAsset under "Assets -> Sprite Library" dire... Read more
'Unable to allocate new scene culling mask' warning when creating textur...
Reproduction steps: 1. Open the attached user's project 2. Go to the 'Maybe bugs -> Try this' 3. Observe the created 'Assets\Texture... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object