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HDRP Material preview field doesn't get filled in the Inspector when mak...
How to reproduce:1. Open the "HDRP Material Preview" project2. Select the "Green Material" Material3. In the Inspector enable "Use E... Read more
[WebGL] TMPro input field does not prompt a keyboard when in fullscreen ...
How to reproduce:1. Open the attached “IN-33305“ project2. In the File → Build Settings check Development Build and click Build3. Op... Read more
[Linux][PlasticSCM] Dialog window is offset when checking in chances
Reproduction steps:1. Open the attached “BugRepro” project2. Log in to PlasticSCM3. Create a Workspace4. Click “Checkin Changes”5. O... Read more
Documentation page is not displayed when the "VFX Value Noise 3D" questi...
Repo steps: Open Unity Scene Right click the Project Menu Click Create > Visual Effects > Visual Effect Graph Name the Graph a... Read more
[TextureStreaming] Texture Mipmap Streaming uses wrong scales after Mate...
Reproduction steps:1. Open the attached project "mipstreaming-scale"2. Open "SampleScene"3. Make sure the Game view resolution is 10... Read more
Texture Mipmap Streaming doesn't work with HDRP/Lit shader's UV tiling
Reproduction steps:1. Open the attached project "mipstreaming-scale"2. Open "SampleScene"3. Make sure the Game view resolution is 10... Read more
Object overlay camera does not render when Depth/Stencil Buffer is disabled
How to reproduce:1. Download the attached "urp-2d-bug" project2. In the project window, go to "Settings" > "Renderer2D"3. In the ... Read more
IL2CPP ECS lights are not at the right position when Player is opened
Reproduction steps:1. Open the attached project “LightPositionBug”2. Select File > Build and run3. Observe the scene in the Playe... Read more
Editor crash when generating lighting on a scene with a terrain
Reproduction steps:1. Open attached project from https://jira.unity3d.com/browse/UUM-1370 (1408331_SoundDesign.zip).2. Open Windows&... Read more
Dragging an element below a certain threshold makes it disappear from a ...
Steps to reproduce: 1. Open any project2. Create a Script with a public array field (e.g. “public GameObject[] myObjects”)3. Attach ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open