Search Issue Tracker
Fixed
Fixed in 2021.3.31f1, 2022.3.10f1, 2023.1.12f1, 2023.2.0b8, 2023.3.0a1, 7000.0.0a1
Votes
0
Found in
2021.3.22f1
2022.2.12f1
2023.1.0b9
2023.2.0a8
7000.0.0a1
Issue ID
UUM-31184
Regression
No
[TextureStreaming] Texture Mipmap Streaming uses wrong scales after Materials are changed at runtime
Reproduction steps:
1. Open the attached project "mipstreaming-scale"
2. Open "SampleScene"
3. Make sure the Game view resolution is 1080p
4. Select the "Plane" in the Hierarchy
5. Set the Tiling of the Material to X=2 and Y=2 in the Inspector
6. Enter Play mode
7. Set the Tiling of the Material to X=0.1 and Y=0.1 in the Inspector and observe the "Plane"
8. Disable and reenable the "Mesh renderer component in the Inspector and observe the "Plane"
Expected result: the "Plane" isn't blurry after step 7
Actual result: the "Plane" is blurry after step 7 and, after step 8, stops being blurry and more texture memory is being used
Reproducible with: 2020.3.32f1, 2021.3.22f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a8
Reproducible on: macOS 13.2.1 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment