Search Issue Tracker
Fixed in 2022.3.8f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a1
Votes
0
Found in
2019.4.40f1
2022.2.11f1
2023.1.0b9
2023.2.0a8
2023.3.0a1
Issue ID
UUM-31221
Regression
Yes
HDRP Material preview field doesn't get filled in the Inspector when making changes to the Material emission settings
How to reproduce:
1. Open the "HDRP Material Preview" project
2. Select the "Green Material" Material
3. In the Inspector enable "Use Emission Intensity" or change the "Emissive Map" colour
4. In the Hierarchy select the "GameObject" GameObject
5. Observe the “Green Material” Preview under the “Test Component” script in the Inspector
Expected result: "Green Material" fils preview field
Actual result: "Green Material" doesn’t fill the preview field
Reproducible with: 2022.1.0a3, 2022.2.11f1, 2023.1.0b9, 2023.2.0a8
Not reproducible with: 2020.3.46f1, 2021.3.22f1, 2022.1.0a2
Reproducible on: Windows 10 Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment