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Tilemap with corrupted data crashes the Editor when calling CompressBounds
How to reproduce:1. Open the attached project “tilemapcompressboundsbugtest.zip“2. Open the “SampleScene” Scene3. Select the “tilema... Read more
VFX namespace error in the Console when downgrading the Editor to previo...
How to reproduce:1. Open and close the attached project “DowngradeBugFinal.zip“2. Open the project again, but in the previous Unity ... Read more
Inverted silhouette is shown when inspecting the preview animation of an...
How to reproduce:1. Open the attached project “AnimationPreviewBug.zip“2. Select the “Animation!“ model and go to the Animation tab ... Read more
[XR] Camera.stereoEnabled returns true for all cameras if XR is enabled
Steps to reproduce:1. Open the attached user's project "MkGlowBug1.zip"2. Create a script for the "Main CameraExternal" GameObject a... Read more
PlayableGraph does not continue running when setting its TimeUpdateMode ...
How to reproduce:1. Open the user-attached “Repro.zip” project2. Enter Play Mode3. Select the “One Click Trigger Bug” Button in the ... Read more
"KeyNotFoundException: The given key '-96180' was not present in the dic...
How to reproduce:1. Open the attached project "MULT HOMEWORK.zip"2. Open File>Build Settings...3. Enable Development Build4. Buil... Read more
Unnecessary symbols "%7E" are added in UnityWebRequest and HttpClient lo...
How to reproduce:1. Open the "IN_29802" project2. Open the “SampleScene” in “Assets/Scene1”3. Run the server by opening the "Server"... Read more
Platform Settings on the Aseprite Sprite can't be saved
How to reproduce:1. Open the attached project “AsepriteBug”2. In the Project window, in Assets → Sprites, select the “Test” Sprite3.... Read more
DX12 uses approx twice as many buffers as D3D11 when rendering a large mesh
How to reproduce:1. Open the attached project "SlowDX12_SRP.zip"2. Build the project3. Run the Build through RenderDoc4. Capture Fra... Read more
Some highlighted text can be moved even though it's not imput
Reproduction steps:1. Create a new Unity project2. Open the "About Unity" window3. Press Option or Option+a4. Click and drag from th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject