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Won't Fix
Won't Fix in 2023.3.X
Votes
0
Found in
2020.3.47f1
2021.3.22f1
2022.1.15f1
2022.3.0f1
2023.1.0b11
2023.2.0a10
2023.3.0a1
Issue ID
UUM-32824
Regression
No
PlayableGraph does not continue running when setting its TimeUpdateMode to any "non-Manual" value in Play mode
How to reproduce:
1. Open the user-attached “Repro.zip” project
2. Enter Play Mode
3. Select the “One Click Trigger Bug” Button in the Game view
Expected result: The “Character” GameObject continues to move (Animation is playing)
Actual result: The “Character” GameObject stops moving (Animation stopped)
Reproducible with: 2020.3.47f1, 2021.3.22f1, 2022.2.15f1, 2023.1.0b11, 2023.2.0a10
Reproduced on: macOS Ventura 13.1 (Intel), Windows 10
Notes:
- Reproducible on Builds
- Couldn’t reproduce on a new project
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Resolution Note:
This issue happens because the PlayableGraph with a TimeUpdateMode set to Manual does not schedule any graph playback when calling `PlayableGraph.Play` but is still in 'IsPlaying' mode.
Calling `PlayableGraph.Stop` before changing TimeUpdateMode to anything else than Manual will ensure that the graph is schedule the next time `PlayableGraph.Play` is called.
Changing this behaviour for PlayableGraph breaks too many existing behaviours, and it's not possible to change it at this point.
Resolution Note (2023.3.X):
This issue happens because the PlayableGraph with a TimeUpdateMode set to Manual does not schedule any graph playback when calling `PlayableGraph.Play` but is still in 'IsPlaying' mode.
Calling `PlayableGraph.Stop` before changing TimeUpdateMode to anything else than Manual will ensure that the graph is schedule the next time `PlayableGraph.Play` is called.
Changing this behaviour for PlayableGraph breaks too many existing behaviours, and it's not possible to change it at this point.