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3
votes
Fixed

Crash on D3D12SwapChain::CreateHWND when CreateSwapChainForHwnd returns ...

Windows

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Feb 29, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.3f1, 2020.1, 2020.2

Reproduction steps:1. Open user's attached project "vfxgraphcrash"--crash Reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.4f1, 2... Read more

0
votes
Fixed

AssetBundle.Contains does not find assets when bundles are built using C...

Asset Bundles

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Jun 04, 2020

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Version/s: 2018.4, 2019.3.14f1, 2020.2

Reproduction steps:1. Open the attached project ("case_1253270-ContainsBug.zip")2. Build asset bundles (Build > AssetBundles: Sta... Read more

0
votes
Not Reproducible

Second build in a row crashes on launch

Windows

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Jul 27, 2019

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Version/s: 2018.4, 2019.1, 2019.1.8f1, 2019.2, 2019.3

Reproduction steps:1. Open "1172486" project2. After Script and Assembly Definition reloading is done, close Unity3. Edit the "Build... Read more

0
votes
Duplicate

[Metal] Realtime Lightmap Color is wrongly generated, when Material's Al...

Progressive Lightmapper

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Aug 05, 2019

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Version/s: 2019.2.0b1, 2019.2.0f1, 2019.3.0a2

How to reproduce:1. Open user's attached project2. Observe the indirect lighting Expected result: Realtime Lightmap is blue when Mat... Read more

0
votes
Fixed

Crash on GfxDeviceD3D11Base::SkinOnGPU when importing or reimporting a b...

Windows

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Mar 24, 2020

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Version/s: 2019.3.0a1, 2019.3.5f1, 2020.1, 2020.2

Reproduction steps:1. Import the attached .unitypackage to any project ("1230188.unitypackage")2. If the crash didn't happen on impo... Read more

0
votes
By Design

GL culling state is reset after a call to GL.IssuePluginEvent

Progressive Lightmapper

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Mar 26, 2020

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Version/s: 2017.4, 2019.3.4f1, 2020.2

Steps to reproduce:1. Open the attached project "GL_invertCulling.zip"2. Build it on Android3. Notice the LogCat Expected results: G... Read more

0
votes
Fixed

Text Cursor jumps between lines on Text Areas when using "Home" & "End" ...

IMGUI

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Sep 05, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.3f1, 2019.3.0a1, 2020.1.0a1

Reproduction steps:1. Open the attached Project "1182094.zip"2. Open the Scene "dawdaw" and select "Text" GameObject3. Within the "T... Read more

0
votes
Postponed

NavMeshAgent CalculatePath does not return the optimal path when going o...

AI Navigation

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Mar 04, 2020

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Version/s: 2018.4, 2019.3.0f6, 2020.2

Reproduction steps:1. Open the attached project "1225131.zip"2. Open the "test" scene3. Enter Play mode4. Click on the bottom-left p... Read more

0
votes
Duplicate

OnBeforeSerialize is called at a wrong time

Serialization

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May 20, 2020

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Version/s: 2018.4, 2019.3.9f1, 2020.1

How to reproduce:1. Open the attached "Serialize819970.zip" project2. Click on the "Assets/Resources/test" asset3. Observe that it h... Read more

0
votes
By Design

[Editor] The Gizmo icon visibility in Scene view is controlled by the wr...

Scene/Game View

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Aug 07, 2019

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Version/s: 2019.3.0a11

In the Scene window, the Gizmo visibility is controlled through a drop down menu on the top.However, the check boxes in the menu doe... Read more

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