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Platform doesn't implement RayTracingAccelerationStructure error is thro...
How to reproduce:1. Create a new HDRP Template project2. After the project is finished loading, open and observe the Console window ... Read more
[WebGL] Request is still redirected when setting UnityWebRequest.redirec...
How to reproduce:1. Open the attached project's "case_1352501-Project.zip" Scene labeled "SampleScene"2. Open the "RedirectTest.cs" ... Read more
UI Toolkit TextElement changes height unpredictably when parent directio...
How to reproduce:1. Open the user's attached project "UI Toolkit Test.zip"2. Open Window>UI Toolkit>Test Expected result: UI T... Read more
[HDRP] Planar reflections flicker from a distance when TAA is enabled
Reproduced in Version 2019.4.27f1 (23dc10685eb4) with HDRP 7.6.0Reproduced in Version: 2022.1.0a3.470 with 12.0.0Repro steps:1. Crea... Read more
Raytraced Reflections are not realistic with Coat Mask
HDRP1. Dx12 project2. Raytracing enabled3. Screen Space Reflections, Raytraced4. Two Opaque Objects, at least one must be reflective... Read more
Crash on PropertyUndoManager::Flush after recompiling scripts
How to reproduce:1. Open the attached project "Katalyst.zip"2. Open script "AudioDescriptor.cs"3. In the opened script add a new com... Read more
Crash on LoadShaders when opening up this project
How to reproduce:1. Open the attached project from "Project link:"2. Observe the crash Reproducible with: 2021.2.0b7, 2022.1.0a5Coul... Read more
Editor throws a crash message when closing Standalone Profiler Window
How to reproduce:1. Create a new project2. Click Window -> Analysis -> Profiler (Standalone Process)3. Wait for the process to... Read more
[HDRP][XR][DXR] Mismatch issue between XR and non XR on 108_Emissive_Per...
Re-enable XR test for 108_Emissive_Perf_Exposure_0 and 108_Emissive_Perf_Exposure_12 test in HDRP DXR project and run Yamato. Observ... Read more
Parts of the Material Thumbnail's background change color when material'...
How to reproduce:1. Create a new project2. Create a new Material3. Observe the Material's Thumbnail4. Make any changes to the Materi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size