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Fixed in 13.0.0
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1352424
Regression
No
Raytraced Reflections are not realistic with Coat Mask
HDRP
1. Dx12 project
2. Raytracing enabled
3. Screen Space Reflections, Raytraced
4. Two Opaque Objects, at least one must be reflective
5. Coat mask of 0.5 on the reflective object
6. Notice that we see -through- the reflected object to the HDRi Sky, which is not realistic
See attached image, please disregard project title.
You can control the RTR volume from the Global Volume Object
Slack discussion: https://unity.slack.com/archives/CBBPCEPTQ/p1626288092211700?thread_ts=1626280096.202200&cid=CBBPCEPTQ
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