Search Issue Tracker
Fixed in 13.0.0
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1352424
Regression
No
Raytraced Reflections are not realistic with Coat Mask
HDRP
1. Dx12 project
2. Raytracing enabled
3. Screen Space Reflections, Raytraced
4. Two Opaque Objects, at least one must be reflective
5. Coat mask of 0.5 on the reflective object
6. Notice that we see -through- the reflected object to the HDRi Sky, which is not realistic
See attached image, please disregard project title.
You can control the RTR volume from the Global Volume Object
Slack discussion: https://unity.slack.com/archives/CBBPCEPTQ/p1626288092211700?thread_ts=1626280096.202200&cid=CBBPCEPTQ
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning "Unable to load Unity.Android.Gradle's referenced assembly NiceIO ..." when recompiling scripts
- "InvalidOperationException: Trying to SetRenderAttachment on a texture..." exception is thrown when using the depth back buffer as an input attachment in Renderer Feature on Vulkan Graphics API
- [HDRP Wizard] Reload Window fails to reload the HDRP Wizard window
- [HDRP Wizard] Fix All button is not presented using the macOS system
- "InvalidCastException: Specified cast is not valid" is thrown when Generating Lighting with "Virtual Offset" enabled in APV, and a static Skinned Mesh Rendered with a Mesh Filter Component is in the Scene
Add comment