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Fixed in 2022.1.X

Planned for 2021.2.X

Votes

2

Found in

2020.3

2020.3.14f1

2021.1

2021.2

2022.1

Issue ID

1352501

Regression

No

[WebGL] Request is still redirected when setting UnityWebRequest.redirectLimit to zero on WebGL

WebGL

-

How to reproduce:
1. Open the attached project's "case_1352501-Project.zip" Scene labeled "SampleScene"
2. Open the "RedirectTest.cs" script
3. Change the request URI to a redirecting address (preferably set up on local domain to avoid CORS errors)
4. Make a WebGL build
5. Host the built Player on a local webserver (i.e. Apache)
6. Open the Player in a browser
7. Wait for the Player to load
8. Inspect the developer's console (common shortcut F12)

Expected result: Request returns an error that "Redirect limit exceeded"
Actual result: Request is successful

Reproducible with: 2020.3.15f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a4
Couldn't test with: 2019.4.29f1 (ERR_BLOCKED_BY_CLIENT)

Note:
- Used Apache server when testing and had a ".htaccess" set up with "Redirect 302 <URL>" on the same local domain as WebGL build

  1. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0a11

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