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Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
2
Found in
2020.3
2020.3.14f1
2021.1
2021.2
2022.1
Issue ID
1352501
Regression
No
[WebGL] Request is still redirected when setting UnityWebRequest.redirectLimit to zero on WebGL
How to reproduce:
1. Open the attached project's "case_1352501-Project.zip" Scene labeled "SampleScene"
2. Open the "RedirectTest.cs" script
3. Change the request URI to a redirecting address (preferably set up on local domain to avoid CORS errors)
4. Make a WebGL build
5. Host the built Player on a local webserver (i.e. Apache)
6. Open the Player in a browser
7. Wait for the Player to load
8. Inspect the developer's console (common shortcut F12)
Expected result: Request returns an error that "Redirect limit exceeded"
Actual result: Request is successful
Reproducible with: 2020.3.15f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a4
Couldn't test with: 2019.4.29f1 (ERR_BLOCKED_BY_CLIENT)
Note:
- Used Apache server when testing and had a ".htaccess" set up with "Redirect 302 <URL>" on the same local domain as WebGL build
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Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a11
Resolution Note (fix version 2021.2):
Fixed in 2021.2.19f1