Search Issue Tracker
Fixed in 12.x
Votes
1
Found in [Package]
7.6.0
Issue ID
1352444
Regression
No
[HDRP] Planar reflections flicker from a distance when TAA is enabled
Reproduced in Version 2019.4.27f1 (23dc10685eb4) with HDRP 7.6.0
Reproduced in Version: 2022.1.0a3.470 with 12.0.0
Repro steps:
1. Create an HDRP project
2. Create a new scene
3. Place a Gameobject -> 3D Object -> Mirror in the scene
4. Place the camera around 12 or more units away from the mirror looking down at it at an angle
5. Place a cube somewhere where it will be visible reflected off the mirror
6. Set the Anti-aliasing mode on the camera to TAA
7. Enter play mode
Expected result: the reflection works smoothly
Actual result: the reflection flickers
Note: this will also reproduce in builds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 12.x):
Fixed in: 2022.1.0a11