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Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
1
Found in
2021.2.0a9
2021.2.0b4
2022.1
Issue ID
1352394
Regression
Yes
Crash on PropertyUndoManager::Flush after recompiling scripts
How to reproduce:
1. Open the attached project "Katalyst.zip"
2. Open script "AudioDescriptor.cs"
3. In the opened script add a new comment in line1
4. Save the script and return to Editor
5. Repeat from step 3 until the Editor crashes
Expected result: Editor doesn't crash
Actual result: Editor crashes
Reproducible with: 2021.2.0a9, 2021.2.0b7, 2022.1.0a5
Not reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0a8
Notes:
- It's reproducible with any script and the changes in the script can be anything
- Should be reproducible in 5 minutes of testing
Stack trace from the user:
0x00007ff76f0abfee (Unity) TypeTree::~TypeTree
0x00007ff76e9258b8 (Unity) dynamic_array<TypeTree,0>::~dynamic_array<TypeTree,0>
0x00007ff76ff2e16f (Unity) std::_List_node<RecordedObject,void * __ptr64>::_Free_non_head<stl_allocator<std::_List_node<RecordedObject,void * __ptr64>,124,16> >
0x00007ff76ff302a2 (Unity) PropertyUndoManager::Flush
0x00007ff76fc16d03 (Unity) Application::TickTimer
0x00007ff7700492e5 (Unity) MainMessageLoop
0x00007ff77004d9ab (Unity) WinMain
0x00007ff771340d62 (Unity) __scrt_common_main_seh
0x00007ffae38354e0 (KERNEL32) BaseThreadInitThunk
0x00007ffae544485b (ntdll) RtlUserThreadStart
Comments (2)
-
Bastienre4
Aug 26, 2021 11:44
Hello, any ETA for the fix?
-
Bastienre4
Aug 13, 2021 16:18
Can we have the link to the duplicate bug?
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Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a10
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b13