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[iOS] App freezes when calling "Application.Quit()" if a script with "On...
How to reproduce:1. Open the attached Unity project ("1356566_2021.2.0b7.zip")2. Build And Run on an iOS device3. When the app finis... Read more
[VFX Graph][Metal] Vertex attribute is missing from the vertex descripto...
How to reproduce:1. Open the attached package2. Build player on mac3. Open Player.log Actual result: Vertex attribute POSITION0(0) i... Read more
Disconnecting external monitor crashes Unity Editor when in Full Screen ...
How to reproduce:1. Connect one external monitor, set the Laptop's monitor as the primary display2. Connect a second external monito... Read more
Crash/freeze when creating a scene from a custom scene template
Reproduction steps:1. Open the user's attached project2. File -> New Scene -> Select "L2Template"3. Create -> Save Expected... Read more
ParticleSystem.ColliderData.GetCollider returns null when a Collider is ...
Reproduction steps:1. Open the attached "1356510.zip" project2. Open the "ReproductionScene" Scene3. Enter the Play Mode4. Go to Win... Read more
[XR Interaction Toolkit] OnPointer events does not fire on Game Object c...
Reproduction steps:1. Open the attached project ("1356459_BG.zip")2. Open the "SampleScene" scene3. Enter the Play mode4. Using the ... Read more
Stretched horizontal lines in Texture when using Sample Texture 2D Array...
How to reproduce:1. Open the attached project ("2021-08-06-FPS.zip")2. Open "BilboardDirectionalAnimated.shadergraph" (Assets -> ... Read more
Crash when using Graphics.DrawProceduralIndirectNow()
How to reproduce:1. Open the attached project "FPP.zip"2. Open "MeshScene" Scene3. Enter Play Mode Expected result: Editor doesn't c... Read more
URL links do not open in AoT/IL2CPP build when using Open URL node in Vi...
How to reproduce:1. Open the attached project "1356405.zip"2. In the Project window, open scene "SampleScene"3. In the menu bar, sel... Read more
[Terrain Tools] Brush Strengths usable range appears to be set too strong
Raise or Lower Terrain Brush Strength has a usable range of 0 to 1, the actual real world usage of Terrain sculpting a user would te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size