Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.3
2020.3.15f2
2021.1
Issue ID
1356405
Regression
No
URL links do not open in AoT/IL2CPP build when using Open URL node in Visual Scripting
How to reproduce:
1. Open the attached project "1356405.zip"
2. In the Project window, open scene "SampleScene"
3. In the menu bar, select File>Build Settings...
4. In the Build Settings window, under the Platform tab, select WebGL
5. Press the button "Switch Platform" at the right bottom of the Build Settings window
6. Press the button "Build and Run"
7. In the application that got launched, press the button in the middle of the screen
Expected result: unity.com website opens up on the browser
Actual result: Website is not opened on the browser
Reproducible with: 2019.4.29f1, 2020.3.16f, 2021.1.17f1
Can't test with: 2021.2.0b7, 2022.1.0a5 - (Can't build because of compiler errors in Visual Scripting generated scripts)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Crash on Texture::TextureIDMapInsert when opening a specific project
Add comment