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Fixed in 2022.1.X

Planned for 2019.4.X, 2020.3.X, 2021.2.X

Votes

0

Found in

2019.4

2019.4.29f1

2020.3

2021.1

2021.2

2022.1

Issue ID

1356566

Regression

No

[iOS] App freezes when calling "Application.Quit()" if a script with "OnAudioFilterRead()" and an Audio Listener is in the Scene

Audio

-

How to reproduce:
1. Open the attached Unity project ("1356566_2021.2.0b7.zip")
2. Build And Run on an iOS device
3. When the app finishes loading, return to Home Screen
4. Go back into the app
5. Tap the "Quit" button

Expected result: the application quits
Actual result: the application freezes

Reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5

Reproducible on:
iPhone 8 Plus (iOS 14.4.2)
iPad 6th generation (iOS 14.4.2)
iPad Air 2 (iOS 11.0.3)

Not reproducible on:
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
VLNQA00022, Xiaomi Redmi Note 3 (Redmi Note 3), Android 6.0.1, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
N/A, Huawei - (NOH-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G78
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76
VLNQA00225, Qualcomm null (SDM845 for arm64), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630

Note:
- Both "TestAudioRead.cs" and Audio Listener need to be on the same GameObject for reproduction

  1. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed an iOS bug where calling Application.Quit could cause an app to freeze if a script with OnAudioFilterRead was present in the Scene.

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