Search Issue Tracker
NavMeshSurface shows different result compared to Navigation system NavM...
Reproduction steps:1. Open the attached project "Sample Project"2. Open "SampleScene" scene (Assets/Scenes/SampleScene)3. Open Navig... Read more
[DX12] Object becomes invisible in the scene when changing to DX12
Reproduction steps:1. Open the attached project “MeshTest”2. Open “Test” Scene3. Inspect the Scene view4. Go to Edit > Project Se... Read more
[macOS] Camera artifacts seen in the Game view when setting Clear Flags ...
How to reproduce:1. Create a new Unity project2. In the project open the Game view window3. In the Hierarchy window select Main Came... Read more
Trees are highlighted as if they were selected
Steps:1. Create Terrain in new scene2. Add tree in inspector3. Start painting trees to the terrain. All trees are highlighted, and r... Read more
[URP] Scene is not marked as dirty when Volume Update Mode
How to reproduce:1. Create a new URP project2. Open the "SampleScene" Scene3. In the Hierarchy select the "Main Camera"4. In the Ins... Read more
Selection Outline is not visible on the first child GameObject of anothe...
Reproduction steps:1. Open the attached "1380804.zip" project2. Open the "SampleScene" Scene3. In the Hierarchy window select "GameO... Read more
Particle System isn't culled off-screen when the Culling Mode is set to ...
How to reproduce:1. Open the user-submitted project2. Open the scene "Sample Scene" and enter Play mode (Assets/Scenes/SampleScene.u... Read more
The callbacks for "AttachToPanelEvent" and "DetachFromPanelEvent" are un...
How to reproduce:1. Open the attached user project2. Open Scene “SampleScene” (Assets/Scenes)3. Enter PlayMode4. Press the “Show Gen... Read more
Colors in the "Global Illumination" Scene View Draw Mode panel are not u...
Reproduction steps:1. Open the attached "ContributeGIColors" project2. Make sure the Scene window Draw Mode is "Contributors / Recei... Read more
Instanced URP Shaders using Spherical harmonics variables causes long in...
How to reproduce:1. Open the attached project "DrawMeshLongFirstCallURP.zip"2. Open the "BrokenShaderScene" Scene3. Open the Build S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked