Search Issue Tracker
By Design
Votes
0
Found in
2020.3.37f1
2021.3.7f1
2022.1.12f1
2022.2.0b3
2023.1.0a4
Issue ID
UUM-10854
Regression
No
Editor window size and mode are not included when saving/loading a layout
Reproduction steps:
1. Open the “MinProject” or any Unity project
2. Maximize the editor
3. Save a layout (Window > Layouts > Save Layout)
4. Resize the editor not to be maximized
5. Load the saved layout (Window > Layouts)
Expected result: The editor is maximized
Actual result: The editor remains not maximized
Reproduced in: 2020.3.0f1, 2020.3.37f1, 2021.3.7f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4
Reproduced on: Windows 11, macOS Monterey 12.0.1
Note: macOS full screen mode is also affected - exited when loading a layout
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled
Resolution Note:
Product Manager and Designers have said this is expected behavior. Loading a layout shouldn't change the size of the Main window to avoid disrupting user workflow.