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Won't Fix
Votes
1
Found in
2021.3.12f1
2022.1.21f1
2023.1.0a17
Issue ID
UUM-20624
Regression
Yes
Rendering artifacts with custom shader when using Vulkan for Android and DirectX for the Editor
Reproduction steps:
1. Open the user’s attached project “reproproject”
2. Open the /Assets/Crest/Crest-Examples/Main/Scenes/main.unity Scene
Expected result: There are no artifacts in the Scene
Actual result: The artifacts appear in the Scene
Reproducible with: 2021.3.12f1, 2022.1.21f1, 2022.2.0a4, 2023.1.0a17
Not reproducible with: 2022.2.0a5, 2022.2.0b13, 2023.1.0a16
Could not test with: 2020.3.41f1 (UnderwaterMaskPassURP.cs(25,47): error CS0117: 'RenderPassEvent' does not contain a definition for 'BeforeRenderingPrePasses')
Reproduced on: Windows 10 Enterprise 21H2
Notes:
* Artifacts appear in the Scene when the Windows Graphics API (need to switch to the PC Standalone platform) is set to Direct3D11 and the Android Graphics API is set to Vulkan. If both are set to Vulkan then no issues occur
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Resolution Note:
This seems a third-party issue in FXC.
Workaround is provided by user and issue can be fixed by changing `lerp(a, b, 1 - w)` to `lerp(b, a, 1)` fixes it.