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Fixed in 2020.3.43f1
Fixed in 2023.1.0a16
Votes
0
Found in
2020.3.39f1
2021.3.10f1
2022.1.16f1
2022.2.0b8
2023.1.0a10
Issue ID
UUM-14881
Regression
Yes
Graphics.DrawMeshInstanced() will throw an error when the shader is compiling asynchronous
Reproduction steps:
- Open the user attached project
- Press the Play button
Expected result: No errors in the Console
Actual result: Error in the Console
Reproducible with: 2020.3.39f1, 2021.3.9f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10
Not reproducible with: 2021.1.0a1, 2021.3.8f1
Reproduced on: macOS Monterey 12.4 beta
Not reproduced on: Windows 10
Note: To successfully reproduce the issue make sure to enable "Asynchronous shader compilation" in the project settings https://docs.unity3d.com/Manual/AsynchronousShaderCompilation.html Also, it seems like the issue is not reproducible constantly, if the issue is not reproducible, try restarting the project
Error: DrawMeshInstanced does not support the shader 'Custom/Grass' because it does not read any instanced properties. Try switching to DrawMeshInstancedProcedural if the shader is doing procedural instancing.
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Resolution Note (fix version 2020.3.43f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-13174
Resolution Note (fix version 2023.1.0a16):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-13174