Search Issue Tracker
Fixed
Fixed in 2021.3.17f1, 2022.2.3f1, 2023.1.0a20
Votes
0
Found in
2021.3.12f1
2022.1.18f1
2022.2.0b10
2023.1.0a13
Issue ID
UUM-17729
Regression
No
An image is not displayed upside down when width and height are not specified
Steps to reproduce:
1. Open the user’s project
2. Open the “TestFlip” window (Window → UI Toolkit)
Expected result: A picture is displayed upside down
Actual result: A picture is not displayed at all
Reproducible with: 2021.3.12f1, 2022.1.18f1, 2022.2.0b10, 2023.1.0a13
Could not test with: 2020.3.40f1 (Package errors)
Reproduced on: macOS Monterey 12.5.1 (Intel)
Workaround: Specify the width and height of that image (TestFlip.cs 30line)
Note: The issue is not reproducible when all Rect arguments are 1 (the image is not upside down) (TestFlip.cs 26line)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2022.2.3f1):
Fixed in 2022.2.3f1