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[LightProbes] Probes incorrectly collect light when are close to both em...
Steps to reproduce: 1. Download and import attached project.2. Open scene: test3. Move ground plane lower and wait for bake. Expecte... Read more
[Shuriken] Particle system does not simulate in editor when it is re-ena...
Steps to reproduce: 1. Download and import attached project. (AutoSimulate.zip)2. Open scene: main.3. Select Green particle system.4... Read more
[Oculus] Oculus Utilities + Unity 5.3 grabs wrong initial pose
Regresses from 5.3.1p2 to 5.3.1p3 1) download the project2) connect dk2 and ensure VR mode is enabled3) build the project for standa... Read more
[UI] Rich Text will result in graphical corruption
Title: Changing the text with Rich Text will result in Graphical Corruption Steps to Reproduce:1. open the project attached.2. Set i... Read more
fbx import settings - editing options under Rig and switching to Animati...
Reproduction steps:1) Open attached project, proceed to models folder and select riggedsamplecharacter2.fbx2) Under rig tab in inspe... Read more
LightProbes are not used if camera is additivley added from another scen...
Reproduction steps:(image attached)1) Open project attached in the edit and advance to "test" scene.2) Go into play mode - Ball shou... Read more
[Text] UI Text not batching correctly
To reproduce:1. Open attached project2. Play Main scene3. Enable Frame Debugger4. Notice that text is not batched into single draw c... Read more
Configurable joints compressing
To reproduce:1. Open attached project2. Play RagdollMeshCollider 1 scene3. When snowboard hits ground the players feet breaks their ... Read more
[Inspector] Animator's inspector doesn't show if selected objects have d...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Select "Banana" in Hierarchy4. Observe that its Animator UpdateM... Read more
[PointEffector2D] Point effector is not working on Maximize
To reproduce:1. Open attached project2. Play bandom scene (make sure Maximize on Play is enabled)3. Stop scene4. Play again5. Notice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open