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[WebGL] Builtin Anti-Aliasing does not work in scenes with Image Effects
-e: Any Image Effect will disable Anti-Aliasing on WebGL -repro:--build and run test.scene from attached project--the image will be ... Read more
[VR] Crash on first time run
Unity crashes on play (Check the steps). Workaround fixes the problem per project. Steps:1. Create new projects2. Import oculus unit... Read more
[VR] Turning off camera crashes
Project Steps:1. Play scene2. Turn off all cameras3. Crash! Read more
[VR] Changing graphical api results in crash
Project Steps:1. Tick "Virtual Reality Supported"2. Set Graphical api to directx113. Set graphicsl api to opengl core4. Set Graphica... Read more
Non-directional lightmaps for terrain without precomputed GI are too dark
Steps to reproduce:1. Download and open project "case_767429-Temp"2. Open scene "Scene"3. Build lighting Notice shadows cast by tree... Read more
Unity crashes on "Transform::BroadcastMessageAny" when prefab is reimported
Reproduction steps:1. Open attached "test22" Unity project.2. Click on "prefabs\Runner" prefab with right mouse button and select "R... Read more
Mesh data in asset bundle gets corrupted
Steps to reproduce: 1. Open attached project2. Open scene "BuildAssetBundleFromHere"3. Notice that mesh isn't deformed4. Open Asset ... Read more
Animation created directly as asset contains an empty sprite curve by de...
Set project settings so that all assets are stored in textRight-click in Assets.Choose Create/AnimationOpen animation asset in a tex... Read more
5.4b4 standalone crashes when loading scene
Regression from Version 5.4.0b4 (a7d7a3a2cef4) Fri, 29 Jan 2016 07:28:09 GMT Branch: 5.4/releaseSteps:1. Open attached project2. Bui... Read more
[UI] Errors thrown when destroying UI objects
To reproduce:1. Open attached project2. Play scene 13. Click Refresh button few times4. Stop scene5. Notice errors in console Reprod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open