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[d3d9] Lostdevice related crash on VB
1)import 2Dphysics Puzzle from asset Store2)Load Scene - level 83)Play4)intermittent Crash Works fine in 5.3 http://crashes.hq.unity... Read more
[Regression][AssetPackages] 'Done' button is corrupted when opening 'Ass...
1. Open Unity Connect window in 5.4.0b5;2. Click 'Asset packages...' button;3. Observe 'Done' button. Actual result:'Done' button is... Read more
"String too long for TextMeshGenerator" error when displaying a warning ...
Create a scene where generic and humanoid animations are applied to the same humanoid character (or use attached scene) Try to scrub... Read more
[entreprise support] When Graphics API for standalone is set to GLCore, ...
Steps to reproduce: 1. Open attached project (Extra_(de)compression.zip)2. Switch the build target to iOS (or Android)3. Right-click... Read more
[OSX][SceneView] Brush cursor position is updating with delay when movin...
Steps to repro: 1. Open Unity on OSX;2. Create new project;3. Add terrain gameobject (Gameobject -> 3D Object -> Terrain);4. G... Read more
Building the game with Lighting baking throws m_SystemData.empty() and s...
To reproduce:1. Open newly attached LightningCrash project2. Open s.unity scene3. Make sure that GI is baking4. Build and RunExpecte... Read more
[Scene] Can't shift-click to multi-select objects in scene view.
Multiple objects can no longer be selected by shift-clicking on them in the scene view. Repro steps:1. Open TestScene from attached ... Read more
[WebGL] SendMessage uses 'Eval' which gets blocked by chrome app security
-e: You get a security exception when calling SendMessage when your WebGL content is packaged up in a chrome app -repro:--Attempt to... Read more
[iOS][Win10][WP8.1][Matchmaker] Matchmaker fails with native code on 5.4
To Reproduce: 1. Build and run the app on iOS.2. Enter some name for the match and click Create.3. Observe that when CreateMatch is ... Read more
Transition from sub-state machine (created at the top level) is connecte...
In the top level of a state machine, we create a transition from the sub-state-machine to a top-level state. Entering the sub state ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked