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Fixed in 5.3.5



Found in


Issue ID




LightProbes are not used if camera is additivley added from another scene in standalone

Global Illumination


Reproduction steps:(image attached)
1) Open project attached in the edit and advance to "test" scene.
2) Go into play mode - Ball should be lit up by light probes.
3) Build and run project - Ball should not be lit.

Expected result: Ball should be lit in the standalone same as in the editor.
Actual result: LightProbes don't work if camera was loaded from another scene.

NOTE! Reproducible both with SceneManager.LoadScene in additive mode and Appliactaion.LoadLevelAdditive
Note SceneManager did not exist before 5.3

Reproduced with : 5.4.0b5 5.3.2p2 5.2.4f1
Does not reproduce with : 5.1.4f1

Comments (1)

  1. Funny-Face

    Sep 10, 2016 17:24

    It slill present in 5.4.1f1 with SceneManager.LoadScene and Appliactaion.LoadLevelAdditive
    Would it be fixed any time soon?

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