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[Lights] Several lights placed on plane in particular position cause str...
Steps to reproduce: 1. Download and import attached project. (SpotLights.zip)2. Open scene: main.3. Move position of some spotlights... Read more
[Video] Movietexture, playing video crashes PC and Mac OS X(x86_64 and U...
Reproduced with OS X 10.10.5 Also selecting OpneGL in player settings crashes or makes it flicker on windows standalone.Reproduction... Read more
Baked lighting from emissive surfaces is washed out in Unity 5.x
Repro steps:1) Open the project EmmisionUnity4 in Unity 4.6.x2) Open the project EmmisionUnity5 in Unity 5.3.x3) Notice the differen... Read more
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps t... Read more
ParticleSystem with Subemitter produces IsFinite errors to console
1. What happenedParticleSystem with Subemitter produces IsFinite errors to console. 2. How we can reproduce it using the example you... Read more
[iOS] [MonoDevelop] UnityEditor.iOS.Xcode namespace isn't recognised in ...
MonoDevelop doesn't recognise UnityEditor.iOS.Xcode namespace. All contents from that namespace have red syntax highlighting and no ... Read more
Crashes on VerifyAssetsForBuildTarget when opening a project
To reproduce:1. Open the attached project.The project should load, and then Unity should crash. Read more
Meshes drawn with Graphics.DrawMesh disappear while pausing
In the previous versions of Unity, meshes drawn with Graphics.DrawMesh keep displayed while pausing. However, in 5.2.4 and later ver... Read more
[VR] Mac monitor is black when VR standalone player runs fullscreen
VR-enabled standalone MacOSX players built with Unity 5.3.1p1 or p2 cause the monitor to become entirely black when they are run ful... Read more
Surface shaders: "Invalid subscript x" error when Input structs contains...
Since 5.3 there's a surface shader compilation error if Input struct contains non-float/vector members. Workaround: for members that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size