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[Burst] Editor hangs when compiling function pointers with open generic ...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. Enter Play mo... Read more
Physics Debugger sometimes crashes when visualising contacts of a Scene ...
Reproduction steps:1. Open the attached '1385255_DeterministicPhysicsBugExport' project2. Open the 'TestScene'3. Go to the 'Window-&... Read more
[URP] Particles are flickering when in Play Mode
How to reproduce:1. Open the attached project "Mesh Particle System bug.zip"2. Enter Play Mode3. Turn on VSync4. Observe the Game Vi... Read more
On Mac context menu does not appear when holding Ctrl and pressing left ...
How to reproduce:1. Create a new project2. In the Project window hold ctrl (control) and press left mouse button Expected result: Co... Read more
GameObject color is flickering when using "WorldSpaceLightPos0" in the s...
How to reproduce:1. Open project "DeferredBug.zip"2. Open "SampleScene" Scene3. Select "Quad" GameObject in the Hierarchy window4. C... Read more
Rule Tiles are generated as black, alpha 0 when Tilemap is filled with T...
How to reproduce:1. Open user's project "Brush-NoURP.zip"2. Press Play and go to Scene View3. Open the Tile Palette window (Window &... Read more
[XR][URP] Fog is shifted in the right eye when Deferred rendering path i...
Reproduction steps:1. Open the attached project ("Issue-URP-VR-deferred-fog.zip")2. Open the SampleScene and enter Play mode Expecte... Read more
[Android][IL2CPP] Android crashes with signal 11 (SIGSEGV), code 1 (SEGV...
Reproduction steps:1. Open the attached user's Unity project "2021CreateDelegateCrash.zip"2. Open the "TheCrashScene.unity" Scene3. ... Read more
Crashing when opening scene
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/MovementDemo' Expected result: The Scene is openedActual... Read more
Missing keyword declarations when using dynamic branching is not obvious...
With the recent addition of #pragma dynamic_branch it is now possible to use keywords in runtime branching style code in addition to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used