Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0b4
2021.2.14f1
2022.1
2022.2
Issue ID
1408785
Regression
Yes
Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the project
How to reproduce:
1. Open the user's attached "3D project.zip" project
2. If the project didn't crash open the Scene "Example Scene"
Expected results: No crash
Actual results: Crash
Reproducible with: 2021.2.0b4, 2021.2.15f1, 2022.1.0b11, 2022.2.0a2
Not reproducible with: 2019.4.36f1, 2020.3.31f1, 2021.2.0b3, 2022.2.0a3
Stacktrace:
0x00007FF7E42AD5F6 (Unity) GfxDeviceD3D11Base::ResolveDepthIntoTexture
0x00007FF7E586AB5A (Unity) GfxDeviceWorker::RunCommand
0x00007FF7E5872DDD (Unity) GfxDeviceWorker::RunExt
0x00007FF7E5872EF8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF7E3FC9ED7 (Unity) Thread::RunThreadWrapper
0x00007FF80C5D7C24 (KERNEL32) BaseThreadInitThunk
0x00007FF80D28D721 (ntdll) RtlUserThreadStart
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
Resolution Note (fix version 2022.2):
Fixed in Unity 2022.2.0a3